Dustin.Brawler[]
Dustin Browder is a video game designer, currently working for Blizzard Entertainment. He has worked in the video game industry since 1995 at a variety of companies, including Activision, Electronic Arts, and Simon & Schuster Interactive.
Dustin is equipped with a Utility Drone, Predator Missiles, and Plasma Beams. Raining death from afar, Dustin excels at bringing down the most resilient of enemies.
Abilities[]
'Utility Drone' (Passive): Dustin is followed around by a Utility Drone. The drone has a 15 unit Radar that can see enemies through the fog of war.
Plasma Beam: The utility drone fires a laser beam at target point, and traces a line 7 units towards target point from its current position, dealing True Damage* to all enemies in its path.
Level 1: Deals 60 (+75% INT) True Damage. 60 Energy. 15 second cooldown.
Level 2: Deals 120 (+75% INT) True Damage. 90 Energy. 15 second cooldown.
Level 3: Deals 180 (+75% INT) True Damage. 120 Energy. 15 second cooldown.
Level 4: Deals 240 (+75% INT) True Damage. 150 Energy. 15 second cooldown.
Predator Missile: Dustin launches up to 4 heat seeking missiles at up to 4 nearby enemies in a 20 unit radius, dealing Spell Damage on impact. Prioritizes heroes.
Level 1: Deals 60 (+70% INT) Spell Damage. 80 Energy. 25 second cooldown.
Level 2: Deals 110 (+70% INT) Spell Damage. 110 Energy. 25 second cooldown.
Level 3: Deals 160 (+70% INT) Spell Damage. 140 Energy. 25 second cooldown.
Level 4: Deals 210 (+70% INT) Spell Damage. 170 Energy. 25 second cooldown.
Active Denial System: Dustin deploys his Utility Drone to target location for 10 seconds. While deployed, the drone pulses 5 times, dealing spell damage, and increasing Spell Damage on nearby enemies by 5% each pulse, up to 25%, lasting 5 seconds.
Level 1: Deals 30 (+25% INT) Spell Damage. 0 Energy. 20 second cooldown.
Level 2: Deals 45 (+25% INT) Spell Damage. 0 Energy. 20 second cooldown.
Level 3: Deals 60 (+25% INT) Spell Damage. 0 Energy. 20 second cooldown.
Level 4: Deals 75 (+25% INT) Spell Damage. 0 Energy. 20 second cooldown.
Manual Override: Shadow generates a shroud of darkness at target location for 8 seconds. Enemies in the shroud have their sight radius reduced to 0. While in the shroud, shadow gains +30% Weapon Speed, and +15% Movement Speed.
Level 1: 2 second cast time. 150 energy. 30 second cooldown.
Level 2: 1 second cast time. 300 energy. 20 second cooldown.
Level 3: 0 second cast time. 450 energy. 10 second cooldown.
- True Damage is not effected by armour or spell resistance. What is says is exactly how much damage the spell does.