The Zer'atai have always been known for their tradition of adorning armor with the bones of slain Zerg. However, such traditions would not serve this ill-fated templar well, as a lapse in judgment permanently fused the templar to his armor. Stripped of his name, his sanity and his origins, Shadow entered The Void itself, where he was greeted warmly by the Dark Voice.
The Dark Voice channels energy through Shadow, allowing him to blur the lines between reality and The Void.
Shadow does not appear on the minimap. While out of combat, Shadow becomes harder to see, and gains 3% movement speed every 5 seconds up to 21% movement speed (35 seconds). The stacks are removed when shadow takes or deals damage.
Shadow generates a vortex by compressing space into a point, sucking in nearby units over 2 seconds. When released, the vortex reduces enemy Movement Speeds by 33/44/55/66%, and increases allied Movement Speeds by the same amout for 2.5 seconds.
Shadow generates a 6/9/12 radius shroud of darkness at target location for 8 seconds. Enemies in the shroud have their sight radius reduced to 0. While in the shroud, gains +30% Weapon Speed, and +15% Movement Speed.
Level
Description
CD
Rng
1
Shroud has a 6 unit radius.
100
150
6
2
Shroud has a 9 unit radius.
150
120
6
3
Shroud has a 12 unit radius.
200
90
6
4
{{{desc4}}}
0
0
6
Playing as Shadow[]
Shadow is very squishy but can deal massive amounts of damage on enemy heroes so getting an accelerator and some ambient balancers is good in early game.
Also, using HoM when you use Shadow Walk can maximize your damage output massively.
In late game, getting an Organic Carapace or two will increase Shadow's survivability meaning he can quickly gank enemy heroes with less chance of dying before they do
Playing against Shadow[]
Shadow is a very squishy hero, meaning that landing a few hits on him can severely lower his life. If you're having trouble with Shadow, consider purchasing a Barbed Armour.