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212px-Talents

Talents, are a new addition introduced to sotis at v4.12, that essentialy provide small bonuses to the player.

Most talents are passive, but some talents are active, and have a 5 mintue cooldown.

The player can only have 2 active talents at a time, and can use them by pressing d or f.


Offensive Tree[]

The Offense Tree

The offensive tree is a tree that, as named, improves the offensive capabilities of the user, mainly physical improvements, with a few caster improvements such as increased spell damage.




Tier 1 - Offensive Tree

Tier one offense

Tier one consists of 3 talents, and requires no points in the offense tree to activate.

Mental Focus Hunter's Edge Deadly Aim
Mental Focus Hunter's Edge Deadly Aim
[1/2] +1% Spell Damage

[1/2] +5% Weapon Damage against non-heroic units

[1/3] +2% Critical Hit Chance
[2/2] +2% Spell Damage [2/2] +10% Weapon Damage against non-heroic units [2/3] +4% Critical Hit Chance

[3/3] +6% Critical Hit Chance





Tier 2 - Offensive Tree

Tier two offense

Tier 2 consists of 2 talents, and requires 4 points in the offense tree to activate.

Instinct Malice
Instinct Malice
[1/3] +1% Time Scale [1/3] +2% Physical Leech
[2/3] +2% Time Scale [2/3] +4%Physical Leech
[3/3] +3% Time Scale [3/3] +6% Physical Leech





Tier 3 - Offensive Tree

Tier three offense

Tier 3 consists of 2 talents, and requires 8 points in the offense tree to activiate.

Sharpened Steel also requires [3/3] points in Deadly Aim

Madness Sharpened Steel
Madness Sharpened Steel
[1/1] You gain +15 weapon damage for 5 sec after using an ability [1/3] +5% Critical strike damage
[2/3] +10% Critical strike damage
[3/3] +15% Critical strike damage





Tier 4 - Offensive Tree

Tier four offense

Tier four only has 1 talent, and requires 10 points in the offense tree to activate.

Shrivel
Shrivel
[Active] Reduce a target's spell damage, weapon damage and movement speed by 50% for 5 seconds. 5 minute cooldown.





Tier 5 - Offensive Tree

Tier five offense

Tier five has 2 talents, and requires 12 points in the offense tree to activate.

Might Haste
Might Haste
[1/3] +2% Weapon Damage [1/2] +1,5% Time Scale, Weapon Speed and Movement Speed.
[2/3] +4% Weapon Damage [2/2] +3% Time Scale, Weapon Speed and Movement Speed.
[3/3] +6% Weapon Damage





Tier 6 - Offensive Tree

Tier six offense

Tier six only has 1 talent, and requires 12 points in the offense tree to activate.

Disorienting Blow
Disorienting Blow
[1/1] When attacking an unit below 40% health, apply a debuff that amplifies spell and physical damage by 5% for 4 sec.





Tier 7 - Offensive Tree

Tier seven only has 1 talent, and requires 15 points and [2/2] points in haste in the offense tree to activate.

Tier seven offense

Sprint
Sprint
[Active] You deal 15% more damage, and gain +25% movement speed for 15 seconds.





Defensive Tree[]

Defense Tree

The defensive tree is a tree that, as named, improves the defensive capabilities of the user, such as increasing evade percentage, health regen, armor and health max.




Tier 1 - Defensive Tree

Tier 1 Defence


Tier one consists of 2 talents, and requires no points in the defense tree to activate.

Heat Resistant Reflex Training
Heat Resistant Reflex Training
[1/3] +0.5% Spell Resistance [1/3] +2% Evasion
[2/3] +1% Spell Resistance [2/3] +4% Evasion
[3/3] +1.5% Spell Resistance [3/3] +6% Evasion




Tier 2 - Defensive Tree

Tier 2 Defence

Tier 2 consists of 3 talents, and requires 4 points in the defense tree to activate.

Artful Dodger also requires [3/3] points in artful dodger to activate.

Enduring Pulse Hardened Steel Artful Dodger
Enduring Pulze Hardened Steel Artful Dodger
[1/3] +0.1 Health Regeneration [1/3] +50 Armor [1/1] After evading an attack, you gain +10% movement speed for 8 seconds.
[2/3] +0.1 Health Regeneration [2/3] +50 Armor
[3/3] +0.1 Health Regeneration [3/3] +50 Armor




Tier 3 - Defensive Tree

Tier 3 Defence


Tier 3 consists of 2 talents, and requires 8 points in the defense tree to activiate.

Impunity Fortitude
Impunity Fortitude
[1/1] Reduces all incoming damage by 2 [1/3] +25 Total Health
[2/3] +50 Total Health
[3/3] +75 Total Health





Tier 4 - Defensive Tree

Tier 4 Defence


Tier four only has 1 talent, and requires 10 points and a point in Artful Dodger in the defense tree to activate.

Evasion
Evaison
[Active] +50% Evasion for 8 seconds





Tier 5 - Defensive Tree

Tier 5 Defence


Tier five has 2 talents, and requires 12 points in the defense tree to activate.

Resilience also requires [3/3] points in fortitude.

Templar's Resolve Resilience
Templars Resolve Resilience
[1/3] +1% Weapon Speed and Spell Damage [1/2] +0.5% Damage Resistance
[2/3] +2% Weapon Speed and Spell Damage [2/2] +0.5% Damage Resistance
[3/3] +3% Weapon Speed and Spell Damage





Tier 6 - Defensive Tree

Tier 6 Defence


Tier six only has 1 talent, and requires 12 points in the defense tree to activate.

Counter
Counter
[1/1] 15% chance when hit by a physical attack to return 100% of the damage





Tier 7 - Defensive Tree

Tier 7 Defence

Tier seven only has 1 talent, and requires 15 points in the defense tree to activate.


Last Stand
Last Stand
[Active] You gain 160 +LVL*40 to your maximum health for 8 seconds, After the effect expires, the health is lost.





Utility Tree[]

Utility Tree


The utility tree provides bonuses that affet the general gameplay, without directly buffing the user's defenses or offensive powers, such as timescale, energy, mspd and exp increase.




Tier 1 - Utility Tree

Tier 1 Utility


Tier one consists of 3 talents, and requires no points in the utility tree to activate.

Energy Reserves Ocular Implants Commitment

Energy Reserve

Ocular Implants Commitment
[1/2] +20 Energy

[1/2] +1 Sight Radius

[1/2] -7.5% off respawn timer
[2/2] +40 Energy [2/2] +2 Sight Radius [2/2] -15% off respawn timer





Tier 2 - Utility Tree

Tier 2 Utility


Tier 2 consists of 2 talents, and requires 4 points in the utility tree to activate.

Regeneration Brainstorm
Regeneration Brainstorm
[1/3] Recover 0.03% of your energy and health every game second [1/3] +0.08 Energy Regeneration
[2/3] Recover 0.06% of your energy and health every game second [2/3] +0.16 Energy Regeneration
[3/3] Recover 0.09% of your energy and health every game second [3/3] +0.24 Energy Regeneration





Tier 3 - Utility Tree

Tier 3 Utility


Tier 3 only has 1 talent, and requires 8 points in the utility tree to activiate.

Avarice

Avarice
[1/1] You gain an additional 2 minerals every 10 seconds





Tier 4 - Utility Tree

Tier 4 Utility


Tier four has 2 talent, and requires 10 points in the utility tree to activate.

Gifted Pupil Swiftness
Gifted Pupil Swiftness
[1/2] +2% Experience Gain [1/2] +1.5% Movespeed
[2/2] +4% Experience Gain [2/2] +3% Movespeed





Tier 5 - Utility Tree

Tier 5 Utility


Tier five has 2 talents, and requires 12 points in the utility tree to activate.

Flash Prodigy
Flash Prodigy
[Active] Teleports up to 5 units away. [1/2] +2% Timescale
[2/2] +4% Timescale





Tier 6 - Utility Tree

Tier 6 Utility


Tier six has 2 talent, and requires 12 points in the utility tree to activate.

Savvy also requires [3/3] points in Regeneration.

Savvy

Brain Surgeon

Savvy BrainSurgeon
[1/2] Each time you kill or assist a hero kill, you recover 10% of your health and energy [1/2] After using an ability, you gain +3% timescale
[2/2] Each time you kill or assist a hero kill, you recover 20% of your health and energy [2/2] After using an ability, you gain +6% timescale





Tier 7 - Utility Tree

Tier 7 Utility

Tier seven only has 1 talent, and requires 15 points in the utility tree to activate.


Reboot
Reboot
[Active] Reduce all cooldowns by 8 seconds.


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