Talents, are a new addition introduced to sotis at v4.12, that essentialy provide small bonuses to the player.
Most talents are passive, but some talents are active, and have a 5 mintue cooldown.
The player can only have 2 active talents at a time, and can use them by pressing d or f.
Offensive Tree[]
The offensive tree is a tree that, as named, improves the offensive capabilities of the user, mainly physical improvements, with a few caster improvements such as increased spell damage.
Tier 1 - Offensive Tree
Tier one consists of 3 talents, and requires no points in the offense tree to activate.
Tier 2 - Offensive Tree
Tier 2 consists of 2 talents, and requires 4 points in the offense tree to activate.
Instinct | Malice |
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[1/3] +1% Time Scale | [1/3] +2% Physical Leech |
[2/3] +2% Time Scale | [2/3] +4%Physical Leech |
[3/3] +3% Time Scale | [3/3] +6% Physical Leech |
Tier 3 - Offensive Tree
Tier 3 consists of 2 talents, and requires 8 points in the offense tree to activiate.
Sharpened Steel also requires [3/3] points in Deadly Aim
Madness | Sharpened Steel |
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[1/1] You gain +15 weapon damage for 5 sec after using an ability | [1/3] +5% Critical strike damage |
[2/3] +10% Critical strike damage | |
[3/3] +15% Critical strike damage |
Tier 4 - Offensive Tree
Tier four only has 1 talent, and requires 10 points in the offense tree to activate.
Shrivel |
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[Active] Reduce a target's spell damage, weapon damage and movement speed by 50% for 5 seconds. 5 minute cooldown. |
Tier 5 - Offensive Tree
Tier five has 2 talents, and requires 12 points in the offense tree to activate.
Might | Haste |
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[1/3] +2% Weapon Damage | [1/2] +1,5% Time Scale, Weapon Speed and Movement Speed. |
[2/3] +4% Weapon Damage | [2/2] +3% Time Scale, Weapon Speed and Movement Speed. |
[3/3] +6% Weapon Damage |
Tier 6 - Offensive Tree
Tier six only has 1 talent, and requires 12 points in the offense tree to activate.
Disorienting Blow |
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[1/1] When attacking an unit below 40% health, apply a debuff that amplifies spell and physical damage by 5% for 4 sec. |
Tier 7 - Offensive Tree
Tier seven only has 1 talent, and requires 15 points and [2/2] points in haste in the offense tree to activate.
Sprint |
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[Active] You deal 15% more damage, and gain +25% movement speed for 15 seconds. |
Defensive Tree[]
The defensive tree is a tree that, as named, improves the defensive capabilities of the user, such as increasing evade percentage, health regen, armor and health max.
Tier 1 - Defensive Tree
Tier one consists of 2 talents, and requires no points in the defense tree to activate.
Heat Resistant | Reflex Training |
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[1/3] +0.5% Spell Resistance | [1/3] +2% Evasion |
[2/3] +1% Spell Resistance | [2/3] +4% Evasion |
[3/3] +1.5% Spell Resistance | [3/3] +6% Evasion |
Tier 2 - Defensive Tree
Tier 2 consists of 3 talents, and requires 4 points in the defense tree to activate.
Artful Dodger also requires [3/3] points in artful dodger to activate.
Tier 3 - Defensive Tree
Tier 3 consists of 2 talents, and requires 8 points in the defense tree to activiate.
Impunity | Fortitude |
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[1/1] Reduces all incoming damage by 2 | [1/3] +25 Total Health |
[2/3] +50 Total Health | |
[3/3] +75 Total Health |
Tier 4 - Defensive Tree
Tier four only has 1 talent, and requires 10 points and a point in Artful Dodger in the defense tree to activate.
Evasion |
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[Active] +50% Evasion for 8 seconds |
Tier 5 - Defensive Tree
Tier five has 2 talents, and requires 12 points in the defense tree to activate.
Resilience also requires [3/3] points in fortitude.
Tier 6 - Defensive Tree
Tier six only has 1 talent, and requires 12 points in the defense tree to activate.
Counter |
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[1/1] 15% chance when hit by a physical attack to return 100% of the damage |
Tier 7 - Defensive Tree
Tier seven only has 1 talent, and requires 15 points in the defense tree to activate.
Last Stand |
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[Active] You gain 160 +LVL*40 to your maximum health for 8 seconds, After the effect expires, the health is lost. |
Utility Tree[]
The utility tree provides bonuses that affet the general gameplay, without directly buffing the user's defenses or offensive powers, such as timescale, energy, mspd and exp increase.
Tier 1 - Utility Tree
Tier one consists of 3 talents, and requires no points in the utility tree to activate.
Energy Reserves | Ocular Implants | Commitment |
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[1/2] +20 Energy |
[1/2] +1 Sight Radius |
[1/2] -7.5% off respawn timer |
[2/2] +40 Energy | [2/2] +2 Sight Radius | [2/2] -15% off respawn timer |
Tier 2 - Utility Tree
Tier 2 consists of 2 talents, and requires 4 points in the utility tree to activate.
Tier 3 - Utility Tree
Tier 3 only has 1 talent, and requires 8 points in the utility tree to activiate.
Avarice |
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[1/1] You gain an additional 2 minerals every 10 seconds |
Tier 4 - Utility Tree
Tier four has 2 talent, and requires 10 points in the utility tree to activate.
Gifted Pupil | Swiftness |
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[1/2] +2% Experience Gain | [1/2] +1.5% Movespeed |
[2/2] +4% Experience Gain | [2/2] +3% Movespeed |
Tier 5 - Utility Tree
Tier five has 2 talents, and requires 12 points in the utility tree to activate.
Flash | Prodigy |
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[Active] Teleports up to 5 units away. | [1/2] +2% Timescale |
[2/2] +4% Timescale |
Tier 6 - Utility Tree
Tier six has 2 talent, and requires 12 points in the utility tree to activate.
Savvy also requires [3/3] points in Regeneration.
Tier 7 - Utility Tree
Tier seven only has 1 talent, and requires 15 points in the utility tree to activate.
Reboot |
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[Active] Reduce all cooldowns by 8 seconds. |