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Toximancer.Vespus
Toximancer.vespus
Attributes
Primary Attribute Agility
Strength 170 (+19)
Agility 220 (+29)
Intelligence 150 (+14)
Stats
Starting Health 200
Movement Speed 2.8
Weapon Damage 45.02 (+2.9)
Weapon Speed 1.6
Attack Range 5
Armor 220 (+29)
Sight Range 12
Gameplay
Class Mixed
Role Support
Implementation
Status Current
Misc
Alignment Chaotic Evil


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Toximancer.Vespus[]

Toximancer.Vespus

Zerg development of creatures with new forms of resilience has resulted in Toximancer. Appearing on Sanctum, Vespus finds immediate purpose in his existence, as he is plunged directly into combat in the midst of an epidemic.

The first of his kind, Vespus's entire body is coated with toxins and all forms of airborne disease. Intoxicating fumes blind enemies and erode their internal organs, all the while causing them to struggle with the phantoms of their hallucinations.

Abilities[]


Intoxicating Fumes

Intoxicating Fumes (passive): Units attacked by Vespus have their Time Scale reduced by 20% for 6 seconds, stacking up to 4 times.




Toxic Gust

Toxic Gust: Vespus conjours a mighty gust, pushing enemies away from him. Affected enemies are stunned for 0.5 seconds. The gust leaves behind a viscous cloud that slows enemy movement speed by 50%.


Level 1: Deals 70 (+10% STR) damage. -70 energy. 15 second cooldown.

Level 2: Deals 120 (+10% STR) damage. -85 energy. 15 second cooldown.

Level 3: Deals 170 (+10% STR) damage. -100 energy. 15 second cooldown.

Level 4: Deals 220 (+10% STR) damage. -115 energy. 15 second cooldown.


Venomous Reflux

Venomous Reflux: Vespus spews venomous fluids, over an area in a straight line, dealing initial damage and poisoning units for 15 seconds. Affected units have their movement speed slowed by 50% for 2 seconds.


Level 1: 55 initial damage, 40 (+7% AGI) damage over 15 seconds. -70 energy. 23 second cooldown.

Level 2: 70 initial damage, 80 (+7% AGI) damage over 15 seconds. -90 energy. 23 second cooldown.

Level 3: 85 initial damage, 120 (+7% AGI) damage over 15 seconds. -110 energy. 23 second cooldown.

Level 4: 100 initial damage, 160 (+7% AGI) damage over 15 seconds. -130 energy. 23 second cooldown.


Chemical Reversal

Chemical Reversal: Chemicals in the Toximancer's blood mix in strange ways when he is injured. For every 7% of health missing, Vespus gains movement speed. In addition, Vespus gains a passive increase his armor as well.

Level 1: Passive grants +100 armor. Vespus gains +2% Movement Speed per stack.

Level 2: Passive grants +200 armor. Vespus gains +2.5% Movement Speed per stack.

Level 3: Passive grants +300 armor. Vespus gains +3% Movement Speed per stack.

Level 4: Passive grants +400 armor. Vespus gains +3.5% Movement Speed per stack.


Neurotic Visage

Neurotic Visage (passive): The Toximancer's hide is covered with neurotic spores, hindering attackers with hallucinations. Enemies who attack Vespus within a 5 unit radius lose weapon speed for 3 seconds.


Level 1: Reduces weapon speed by 40%.

Level 2: Reduces weapon speed by 60%.

Level 3: Reduces weapon speed by 80%.


Playing as Toximancer.Vespus[]

  • Use Venomous Reflex and Toxic Gust to farm lanes and also harass enemies in your lane
  • Take advantage of Vespus' skills, mainly Chemical Reversal, and use it to flee ganking heroes or gank heroes yourself

Playing against Toximancer.Vespus[]

Premium Guide[]

http://www.playsotis.com/index.php?option=com_kunena&func=view&catid=76&id=38793&Itemid=210

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