One of the Dark Voice's many manifestations, Valedict emerges from The Void as one of the Dark Voice's first etheral-bodied prototypes. An incomplete Archon, Valedict continues to consume and merge with unwilling souls. He is capable of manipulating posthumous energies, allowing him to disregard the need for energy reserves of his own.
Valedict's deep connection to The Void grants him access to spatial manipulation. By compressing accumulated energies, he can create quantum singularities to ravage his enemies.
Vorpal surges towards a target location, dealing 80/140/200/260 (+80% INT) Spell Damage to enemies in his path. During the surge, Vorpal pulls nearbyunits towards hiimself.
Level
Description
CD
Rng
1
Deals 80 (+80% INT) Spell Damage to enemies in path.
2 Orbs
15
10
2
Deals 140 (+80% INT) Spell Damage to enemies in path.
2 Orbs
15
10
3
Deals 200 (+80% INT) Spell Damage to enemies in path.
2 Orbs
15
10
4
Deals 260 (+80% INT) Spell Damage to enemies in path.
Vorpal gains 10/15/20/25% passive Spell and Physical Resist. In addition, he reflects 10/15/20/25% of the Spell and Physical Damage he recieves to nearby enemies in a 10 unit radius, dealing 100% True Damage to enemies within a 3.3 unit radius, and 0% to enemies beyond a 10 unit radius. Does not affect Neutral Creeps.
Level
Description
1
+10% Spell and Physical Resistance. Reflects 10% of Spell and Physical Damage.
2
+15% Spell and Physical Resistance. Reflects 15% of Spell and Physical Damage.
3
+20% Spell and Physical Resistance. Reflects 20% of Spell and Physical Damage.
4
+25% Spell and Physical Resistance. Reflects 25% of Spell and Physical Damage.
Vorpal launches a Vorpal Sphere in a targeted direction, dealing 60/90/120/150 (+50% Weapon Damage) Spell Damage and immobolizing the enemy for 1 second on impact. Can be used up to 3 times in quick succession.
Level
Description
CD
Rng
1
Deals 60 (+50% Weapon Damage) Spell Damage on impact.
1 Orb
7
11
2
Deals 90 (+50% Weapon Damage) Spell Damage on impact.
1 Orb
7
11
3
Deals 120 (+50% Weapon Damage) Spell Damage on impact.
1 Orb
7
11
4
Deals 150 (+50% Weapon Damage) Spell Damage on impact.
Vorpal launches a Vorpal Catastrophe towards the target. The Catastrophe lasts 3.5 seconds and deals 110/180/250 (+80% INT) Spell Damage per second to all enemies in the storm.
Level
Description
CD
Rng
1
Deals 110 (+80% INT) Spell Damage.
2 Orbs
150
12
2
Deals 180 (+80% INT) Spell Damage.
2 Orbs
120
12
3
Deals 250 (+80% INT) Spell Damage.
2 Orbs
90
12
4
{{{desc4}}}
2 Orbs
0
12
Playing as Vorpal.Valedict[]
Use Dark Surge to drag enemy creeps closer to your tower and therefore decrease the chance of ganks
Vorpal Javelin pushes a fleeing enemy hero forward so use it to pin them against a wall, stunning them while not pushing them forward
Punish aggressive enemy heroes by using Dark Surge to pull them into your tower
A well placed Vorpal Catastrope in the direction of a fleeing enemy heroes can cause massive damage or corner them against a wall