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Roulette.Jackson

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Roulette.Jackson
Roulette.jackson.png
Attributes
Primary Attribute Intelligence
Strength 160 (+17)
Agility 150 (+15)
Intelligence 220 (+30)
Stats
Starting Health 200
Movement Speed 2.75
Weapon Damage 44.02 (+3)
Weapon Speed 1.6
Attack Range 5
Armor 150 (+15)
Sight Range 12
Gameplay
Class Caster
Role Initiator
Implementation
Status Current
Introduced v??
Misc
Alignment Lawful Evil


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Contents

Roulette.JacksonEdit

A nameless scientist, Jackson eludes the warriors of the battlefront. Unbeknownst to those who do not recognize the consequences of his presence, Jackson commands the very epidemics that they believe him to be victim to.

Jackson's suit allows him to manipulate the polarity of electrons in the atmosphere, giving him control over electricity and magnetism. With this, he can disrupt the operation of weapons, as well as immobilize biological structures with radiation.

AbilitiesEdit


Mastermind.png
Mastermind: Every creep kill grants Jackson +1 Intelligence. Every hero kill granst Jackson +10 Intelligence.




Optic beam.png
Optic Beam: Jackson focuses a steady stream of energy on an enemy, dealing damage to the target and nearby enemies.


Level 1: Deals 30 (+5% INT) damage per second. -90 energy. 24 second cooldown.

Level 2: Deals 45 (+5% INT) damage per second. -100 energy. 23 second cooldown.

Level 3: Deals 60 (+5% INT) damage per second. -110 energy. 22 second cooldown.

Level 4: Deals 75 (+5% INT) damage per second. -120 energy. 21 second cooldown.


Magnetic presence.png
Magnetic Presence (passive): Jackson's presence magnetizes nearby enemies, reducing movement and attack speed.


Level 1: Reduces enemy movement and attack speed by 6% (+1% / 100 STR).

Level 2: Reduces enemy movement and attack speed by 12% (+1% / 100 STR).

Level 3: Reduces enemy movement and attack speed by 18% (+1% / 100 STR).

Level 4: Reduces enemy movement and attack speed by 24% (+1% / 100 STR).


Magnetic link.png
Magnetic Link: Jackson intensifies the magnetic field in the area, arcing polarized streams of electrons to nearby enemies. After dealing initial damage, enemies are chained to Jackson for up to 5 seconds. If the distance between Jackson and the enemy exceeds 4 units, the link breaks, dealing additional damage and stunning the enemy for 1 second. Enemies are silenced for the duration of the ability or until the link is broken.


Level 1: 60 (+5% INT) initial damage. 60 (+5% INT) bonus damage, if link is broken. -90 energy. 18 second cooldown.

Level 2: 90 (+5% INT) initial damage. 90 (+5% INT) bonus damage, if link is broken. -110 energy. 18 second cooldown.

Level 3: 120 (+5% INT) initial damage. 120 (+5% INT) bonus damage, if link is broken. -130 energy. 18 second cooldown.

Level 4: 150 (+5% INT) initial damage. 150 (+5% INT) bonus damage, if link is broken. -150 energy. 18 second cooldown.


Chaso theory.png
Chaos Theory: Jackson generates a massive static discharge in the area, causing enemies to take amplified damage. After 5 seconds, the effect dissipates and deals damage to all units in the areas around the affected units.


Level 1: Amplifies all damage by 6%. Deals 250 (+10% INT) damage when dissipated. -150 energy. 2:20 cooldown.

Level 2: Amplifies all damage by 12%. Deals 350 (+10% INT) damage when dissipated. -250 energy. 2:05 cooldown.

Level 3: Amplifies all damage by 18%. Deals 450 (+10% INT) damage when dissipated. -400 energy. 1:50 cooldown.


Playing as JacksonEdit

Playing against JacksonEdit

Premium GuideEdit

Written by Ironheeb:[1]

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