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Talents

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Talents, are a new addition introduced to sotis at v4.12, that essentialy provide small bonuses to the player.

Most talents are passive, but some talents are active, and have a 5 mintue cooldown.

The player can only have 2 active talents at a time, and can use them by pressing d or f.


Offensive TreeEdit

The Offense Tree

The offensive tree is a tree that, as named, improves the offensive capabilities of the user, mainly physical improvements, with a few caster improvements such as increased spell damage.




Tier 1 - Offensive Tree

Tier one offense

Tier one consists of 3 talents, and requires no points in the offense tree to activate.

Mental Focus Hunter's Edge Deadly Aim
Mental Focus Hunter's Edge Deadly Aim
[1/2] +1% Spell Damage

[1/2] +5% Weapon Damage against non-heroic units

[1/3] +2% Critical Hit Chance
[2/2] +2% Spell Damage [2/2] +10% Weapon Damage against non-heroic units [2/3] +4% Critical Hit Chance

[3/3] +6% Critical Hit Chance





Tier 2 - Offensive Tree

Tier two offense

Tier 2 consists of 2 talents, and requires 4 points in the offense tree to activate.

Instinct Malice
Instinct Malice
[1/3] +1% Time Scale [1/3] +2% Physical Leech
[2/3] +2% Time Scale [2/3] +4%Physical Leech
[3/3] +3% Time Scale [3/3] +6% Physical Leech





Tier 3 - Offensive Tree

Tier three offense

Tier 3 consists of 2 talents, and requires 8 points in the offense tree to activiate.

Sharpened Steel also requires [3/3] points in Deadly Aim

Madness Sharpened Steel
Madness Sharpened Steel
[1/1] You gain +15 weapon damage for 5 sec after using an ability [1/3] +5% Critical strike damage
[2/3] +10% Critical strike damage
[3/3] +15% Critical strike damage





Tier 4 - Offensive Tree

Tier four offense

Tier four only has 1 talent, and requires 10 points in the offense tree to activate.

Shrivel
Shrivel
[Active] Reduce a target's spell damage, weapon damage and movement speed by 50% for 5 seconds. 5 minute cooldown.





Tier 5 - Offensive Tree

Tier five offense

Tier five has 2 talents, and requires 12 points in the offense tree to activate.

Might Haste
Might Haste
[1/3] +2% Weapon Damage [1/2] +1,5% Time Scale, Weapon Speed and Movement Speed.
[2/3] +4% Weapon Damage [2/2] +3% Time Scale, Weapon Speed and Movement Speed.
[3/3] +6% Weapon Damage





Tier 6 - Offensive Tree

Tier six offense

Tier six only has 1 talent, and requires 12 points in the offense tree to activate.

Disorienting Blow
Disorienting Blow
[1/1] When attacking an unit below 40% health, apply a debuff that amplifies spell and physical damage by 5% for 4 sec.





Tier 7 - Offensive Tree

Tier seven only has 1 talent, and requires 15 points and [2/2] points in haste in the offense tree to activate.

Tier seven offense

Sprint
Sprint
[Active] You deal 15% more damage, and gain +25% movement speed for 15 seconds.





Defensive TreeEdit

Defense Tree

The defensive tree is a tree that, as named, improves the defensive capabilities of the user, such as increasing evade percentage, health regen, armor and health max.




Tier 1 - Defensive Tree

Tier 1 Defence


Tier one consists of 2 talents, and requires no points in the defense tree to activate.

Heat Resistant Reflex Training
Heat Resistant Reflex Training
[1/3] +0.5% Spell Resistance [1/3] +2% Evasion
[2/3] +1% Spell Resistance [2/3] +4% Evasion
[3/3] +1.5% Spell Resistance [3/3] +6% Evasion




Tier 2 - Defensive Tree

Tier 2 Defence

Tier 2 consists of 3 talents, and requires 4 points in the defense tree to activate.

Artful Dodger also requires [3/3] points in artful dodger to activate.

Enduring Pulse Hardened Steel Artful Dodger
Enduring Pulze Hardened Steel Artful Dodger
[1/3] +0.1 Health Regeneration [1/3] +50 Armor [1/1] After evading an attack, you gain +10% movement speed for 8 seconds.
[2/3] +0.1 Health Regeneration [2/3] +50 Armor
[3/3] +0.1 Health Regeneration [3/3] +50 Armor




Tier 3 - Defensive Tree

Tier 3 Defence


Tier 3 consists of 2 talents, and requires 8 points in the defense tree to activiate.

Impunity Fortitude
Impunity Fortitude
[1/1] Reduces all incoming damage by 2 [1/3] +25 Total Health
[2/3] +50 Total Health
[3/3] +75 Total Health





Tier 4 - Defensive Tree

Tier 4 Defence


Tier four only has 1 talent, and requires 10 points and a point in Artful Dodger in the defense tree to activate.

Evasion
Evaison
[Active] +50% Evasion for 8 seconds





Tier 5 - Defensive Tree

Tier 5 Defence


Tier five has 2 talents, and requires 12 points in the defense tree to activate.

Resilience also requires [3/3] points in fortitude.

Templar's Resolve Resilience
Templars Resolve Resilience
[1/3] +1% Weapon Speed and Spell Damage [1/2] +0.5% Damage Resistance
[2/3] +2% Weapon Speed and Spell Damage [2/2] +0.5% Damage Resistance
[3/3] +3% Weapon Speed and Spell Damage





Tier 6 - Defensive Tree

Tier 6 Defence


Tier six only has 1 talent, and requires 12 points in the defense tree to activate.

Counter
Counter
[1/1] 15% chance when hit by a physical attack to return 100% of the damage





Tier 7 - Defensive Tree

Tier 7 Defence

Tier seven only has 1 talent, and requires 15 points in the defense tree to activate.


Last Stand
Last Stand
[Active] You gain 160 +LVL*40 to your maximum health for 8 seconds, After the effect expires, the health is lost.





Utility TreeEdit

Utility Tree


The utility tree provides bonuses that affet the general gameplay, without directly buffing the user's defenses or offensive powers, such as timescale, energy, mspd and exp increase.




Tier 1 - Utility Tree

Tier 1 Utility


Tier one consists of 3 talents, and requires no points in the utility tree to activate.

Energy Reserves Ocular Implants Commitment

Energy Reserve

Ocular Implants Commitment
[1/2] +20 Energy

[1/2] +1 Sight Radius

[1/2] -7.5% off respawn timer
[2/2] +40 Energy [2/2] +2 Sight Radius [2/2] -15% off respawn timer





Tier 2 - Utility Tree

Tier 2 Utility


Tier 2 consists of 2 talents, and requires 4 points in the utility tree to activate.

Regeneration Brainstorm
Regeneration Brainstorm
[1/3] Recover 0.03% of your energy and health every game second [1/3] +0.08 Energy Regeneration
[2/3] Recover 0.06% of your energy and health every game second [2/3] +0.16 Energy Regeneration
[3/3] Recover 0.09% of your energy and health every game second [3/3] +0.24 Energy Regeneration





Tier 3 - Utility Tree

Tier 3 Utility


Tier 3 only has 1 talent, and requires 8 points in the utility tree to activiate.

Avarice

Avarice
[1/1] You gain an additional 2 minerals every 10 seconds





Tier 4 - Utility Tree

Tier 4 Utility


Tier four has 2 talent, and requires 10 points in the utility tree to activate.

Gifted Pupil Swiftness
Gifted Pupil Swiftness
[1/2] +2% Experience Gain [1/2] +1.5% Movespeed
[2/2] +4% Experience Gain [2/2] +3% Movespeed





Tier 5 - Utility Tree

Tier 5 Utility


Tier five has 2 talents, and requires 12 points in the utility tree to activate.

Flash Prodigy
Flash Prodigy
[Active] Teleports up to 5 units away. [1/2] +2% Timescale
[2/2] +4% Timescale





Tier 6 - Utility Tree

Tier 6 Utility


Tier six has 2 talent, and requires 12 points in the utility tree to activate.

Savvy also requires [3/3] points in Regeneration.

Savvy

Brain Surgeon

Savvy BrainSurgeon
[1/2] Each time you kill or assist a hero kill, you recover 10% of your health and energy [1/2] After using an ability, you gain +3% timescale
[2/2] Each time you kill or assist a hero kill, you recover 20% of your health and energy [2/2] After using an ability, you gain +6% timescale





Tier 7 - Utility Tree

Tier 7 Utility

Tier seven only has 1 talent, and requires 15 points in the utility tree to activate.


Reboot
Reboot
[Active] Reduce all cooldowns by 8 seconds.


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