Talents
Comments7this wiki

Added by DeathlolzTalents, are a new addition introduced to sotis at v4.12, that essentialy provide small bonuses to the player.
Most talents are passive, but some talents are active, and have a 5 mintue cooldown.
The player can only have 2 active talents at a time, and can use them by pressing d or f.
Contents |
Offensive Tree
Edit
The offensive tree is a tree that, as named, improves the offensive capabilities of the user, mainly physical improvements, with a few caster improvements such as increased spell damage.
Tier 1 - Offensive Tree
Tier one consists of 3 talents, and requires no points in the offense tree to activate.
Tier 2 - Offensive Tree
Tier 2 consists of 2 talents, and requires 4 points in the offense tree to activate.
Tier 3 - Offensive Tree
Tier 3 consists of 2 talents, and requires 8 points in the offense tree to activiate.
Sharpened Steel also requires [3/3] points in Deadly Aim
| Madness | Sharpened Steel |
|---|---|
| [1/1] You gain 3% weapon damage after using an ability | [1/3] +2% Critical strike damage |
| [2/3] +4% Critical strike damage | |
| [3/3] +6% Critical strike damage |
Tier 4 - Offensive Tree
Tier four only has 1 talent, and requires 10 points in the offense tree to activate.
| Shrivel |
|---|
| [Active] Reduce a target's spell damage, weapon damage and movement speed by 50% for 5 seconds |
Tier 5 - Offensive Tree
Tier five has 2 talents, and requires 12 points in the offense tree to activate.
| Might | Haste |
|---|---|
| [1/3] +2% Weapon Damage | [1/2] +1% Time |
| [2/3] +4% Weapon Damage | [2/2] +2% Time |
| [3/3] +6% Weapon Damage |
Tier 6 - Offensive Tree
Tier six only has 1 talent, and requires 12 points in the offense tree to activate.
| Disorienting Blow |
|---|
| [1/1] Your attacks have a 10% chance to reduce the target's movement speed by 50% for 3 seconds |
Tier 7 - Offensive Tree
Tier seven only has 1 talent, and requires 15 points and [2/2] points in haste in the offense tree to activate.
| Sprint |
|---|
| [Active] You deal 15% more damage, and gain +25% movement speed for 15 seconds. |
Defensive Tree
Edit
The defensive tree is a tree that, as named, improves the defensive capabilities of the user, such as increasing evade percentage, healtth regen, armor and health max.
Tier 1 - Defensive Tree
Tier one consists of 2 talents, and requires no points in the defense tree to activate.
| Heat Resistant | Reflex Training |
|---|---|
| [1/3] +0.5% Spell Resistance | [1/3] +2% Evasion |
| [2/3] +1% Spell Resistance | [2/3] +4% Evasion |
| [3/3] +1.5% Spell Resistance | [3/3] +6% Evasion |
Tier 2 - Defensive Tree
Tier 2 consists of 3 talents, and requires 4 points in the defense tree to activate.
Artful Dodger also requires [3/3] points in artful dodger to activate.
Tier 3 - Defensive Tree
Tier 3 consists of 2 talents, and requires 8 points in the defense tree to activiate.
| Impunity | Fortitude |
|---|---|
| [1/1] Reduces all incoming damage by 2 | [1/3] +25 Total Health |
| [2/3] +50 Total Health | |
| [3/3] +75 Total Health |
Tier 4 - Defensive Tree
Tier four only has 1 talent, and requires 10 points and a point in Artful Dodger in the defense tree to activate.
| Evasion |
|---|
| [Active] +50% Evasion for 8 seconds |
Tier 5 - Defensive Tree
Tier five has 2 talents, and requires 12 points in the defense tree to activate.
Resilience also requires [3/3] points in fortitude.
Tier 6 - Defensive Tree
Tier six only has 1 talent, and requires 12 points in the defense tree to activate.
| Counter |
|---|
| [1/1] 15% chance when hit by a physical attack to return 100% of the damage |
Tier 7 - Defensive Tree
Tier seven only has 1 talent, and requires 15 points in the defense tree to activate.
| Last Stand |
|---|
| [Active] You gain 160 +LVL*40 to your maximum health for 8 seconds, After the effect expires, the health is lost. |
Utility Tree
Edit
The utility tree provides bonuses that affet the general gameplay, without directly buffing the user's defenses or offensive powers, such as timescale, energy, mspd and exp increase.
Tier 1 - Utility Tree
Tier one consists of 3 talents, and requires no points in the utility tree to activate.
| Energy Reserves | Ocular Implants | Commitment |
|---|---|---|
| [1/2] +20 Energy |
[1/2] +1 Sight Radius | [1/2] -7.5% off respawn timer |
| [2/2] +40 Energy | [2/2] +2 Sight Radius | [2/2] -15% off respawn timer |
Tier 2 - Utility Tree
Tier 2 consists of 2 talents, and requires 4 points in the utility tree to activate.
Tier 3 - Utility Tree
Tier 3 only has 1 talent, and requires 8 points in the utility tree to activiate.
|
Avarice |
|---|
| [1/1] You gain an additional 2 minerals every 10 seconds |
Tier 4 - Utility Tree
Tier four has 2 talent, and requires 10 points in the utility tree to activate.
| Gifted Pupil | Swiftness |
|---|---|
| [1/2] +2% Experience Gain | [1/2] +1.5% Movespeed |
| [2/2] +4% Experience Gain | [2/2] +3% Movespeed |
Tier 5 - Utility Tree
Tier five has 2 talents, and requires 12 points in the utility tree to activate.
| Flash | Prodigy |
|---|---|
| [Active] Teleports up to 5 units away. | [1/2] +2% Timescale |
| [2/2] +4% Timescale |
Tier 6 - Utility Tree
Tier six has 2 talent, and requires 12 points in the utility tree to activate.
Savvy also requires [3/3] points in Regeneration.
Tier 7 - Utility Tree
Tier seven only has 1 talent, and requires 15 points in the utility tree to activate.
| Reboot |
|---|
| [Active] Reduce all cooldowns by 8 seconds. |