Each lane has three towers - each different types. The first tower in the lane is the Alpha, the second the Beta tower and the third Gamma. Each sequential tower becomes vulnerable when the previous tower is destroyed. When all three towers in a lane are destroyed, the Omega towers become vulnerable. Once both Omega towers are destroyed, the Artifact Temple may then be killed to win the game.
Towers always attack creeps first - unless a hero is attacked by another hero. Whenever a tower lands a hit on an enemy hero, it gains a temporary 20% damage boost. This boost stacks.
The utility ability, Defense Matrix, may be used to make towers invulnerable and to increase their Weapon Speed by 100% for 5 seconds. This can be used to gank a hero early game.
|Plasma Cannon Alpha||Name||Viral Cannon Alpha|
|Plasma Cannon Beta||Name||Viral Cannon Beta|
|Plasma Cannon Gamma||Name||Viral Cannon Gamma|
|Plasma Cannon Omega||Name||Viral Cannon Omega|
|Plasma Cannon Zeta||Name||Viral Cannon Zeta|
|1000 (TRUE DAMAGE)||Damage||1000 (TRUE DAMAGE)|
The damage resistance which towers receive only reduces the amount of damage heroes do to towers. Creeps deal full damage. This was implemented to prevent backdooring (attacking a tower when there are no creeps nearby).